Combat

Survivor Abilities: Smoke, Shock, and Blackout

Read the names on Z, X, and G, then use smoke healing or Blackout without treating a leftover cooldown number as the full timer.

Survivor Abilities: Smoke, Shock, and Blackout

Read the names on Z, X, and G, then use smoke healing or Blackout without treating a leftover cooldown number as the full timer.

Your survivor bar decides what Z, X, and G do. Match the icons before you press a key. A number left on a slot during a fight is a remaining cooldown, not the full cooldown.

Loadout Z X G
Weak, Arasaka Tower Flashbang King's Shot Smoke
Talia, Arasaka Tower Shock Blackout Car Crash
Maine Cannon Fuel Cell Psychosis

Smoke

Smoke is G on the Flashbang bar. Inside the cloud, HIDDEN heals at 5 HP per second, shown as +5 HP/S, and you can keep shooting and reloading. HIDDEN can drop when you leave the cloud even if smoke is still nearby. It is not invulnerability. One street fight against Capri showed about 29 seconds still on the slot after use. That is an example remainder, not a published full cooldown.

Shock, Blackout, and Car Crash

Shock is Z. It runs a Short Circuit quickhack: upload, execution, and an electrical effect. The killer can show SHORT CIRCUIT // SLOWED. Cripple Movement (LOCOMOTION −40%) and Overheat are different status messages. Do not treat them as part of every Shock.

Blackout is X. The scene darkens, outlines stay visible, and you can keep shooting. On the killer HUD, JAMMED lines up with NO SIGNAL on some skills:

Killer NO SIGNAL during Blackout Still on their normal HUD
Adam Smasher Sandy / Sandevistan, Missile Backhand, Crush, Launch. Backhand can still be used.
Psycho Capri Overdrive, Thunder, Watch, Satellite Redline keeps its click prompt or cooldown.

The slot cooldown and the jam timer are separate. One indoor Adam fight showed about 25 seconds left on Blackout and about 4.5 seconds of NO SIGNAL. Another showed about 4.7 seconds of JAMMED on Adam. Use the live timers.

Car Crash is G on that same bar. It calls a vehicle with lock and takeover text: LOCKED, REMOTE ACCESS, OVERRIDE, ENGINE ON, BRAKES OFF, TARGET LOCK, EXECUTE. It can arrive in an indoor corridor against Adam and on the street against Capri. Capri's own Overdrive car is a different ability. Example remainders after use were about 20 seconds indoors and about 21 seconds on the street.

Flashbang and King's Shot show countdown feedback after use. Example remainders in Adam fights were about 10 seconds and about 8 seconds. Cannon and Fuel Cell also show countdowns. Their effects beyond that feedback are not listed here.

Psychosis is Maine's G and is covered in the Maine guide. Killer keys are a different role: do not press survivor Z while you are Adam or Psycho Capri.

FAQ

Frequently Asked Questions

Where do free spins come from?

Like the experience and join the riding the edge group for one free spin. The listing also offers one free spin every 10 minutes. A normal paid spin in CLASSES costs 2,500 Cash.

How do survivors win a round?

Stay alive until the three-minute timer ends, or defeat the Psycho. The Psycho wins by eliminating every survivor before that timer ends.

How many classes are there?

The official listing says 7 classes and names Lucy, David, and Capri. Lobby cards and spin results have also shown Soldier, Weak, Maine, D, and Talia. D is a separate result from David. Trust CURRENT CLASS on your HUD.

Does holding Capri's chip always turn you into Capri?

No. The listing says whoever holds the chip might become the next Capri. A knockdown and a pull do not guarantee the swap.