The listing calls Adam Smasher a full-chrome war machine that never stops. He is the Arasaka Tower hunter, not a survivor class you EQUIP.
How survivors play the tower
Group fire while backing up, and keep an exit. When you reload, change rooms or use a shelving lane, then shoot again. Walls, doors, and floor changes are the map's advantage: he still has to walk a real route.
Directory signs in the tower include L1 SKY LOBBY, L2 NETRUNNER LAB, L3 EXECUTIVE SUITE, and ROOF AV PAD / CROWN. MAIL ROOM — L1-03 is labeled. STAIR A is signed at L1 SKY LOBBY, and another stair direction points toward B1. A usable walk from the Library doorway goes through offices to Sky Lobby. From L1 SKY LOBBY, STAIR A leads through the next door into storage shelves. Press E on OPEN or CLOSE when the door prompt is up.
Smoke in a doorway can heal at 5 HP per second while HIDDEN is active, and you can keep shooting through that doorway. Blackout leaves outlines up and can put NO SIGNAL on Sandy and Missile. Backhand, Crush, and Launch are not jammed the same way. Backhand can still hit.
What his kit does to you
| Input | Attack | What survivors see |
|---|---|---|
| Click | Backhand | A close hit. It can still be used during Blackout. |
| Shift | Sandy / Sandevistan | Blue screen, a meter, and a DODGED counter. The status can change to OVERCLOCK. |
| E | Missile | An aim frame and a projectile trail. |
| V | Crush | A countdown after he uses it. |
| F | Launch | A short countdown, a pink ground mark, and a vertical light column. The November 8 note says Launch was changed to slam players onto the roof. |
Red outlines are his tracking cue, not a path through walls. Example cooldowns from single chases, such as about 13 seconds on Missile or about 24 seconds on Launch, are remainders from those fights.
The November 8 update increased his health and gave him a new model. No new health total was published with that note. A session claim that Capri had more health than Adam is not a number you can plan around.
