The first session is a place check, one equipped class, one vote, and one three-minute clock.
The first session is a place check, one equipped class, one vote, and one three-minute clock.
By [KINGSLEY] Survive a Psycho Wiki · Last updated:
First session
Do this before the first vote — Confirm you are in the riding the edge experience. Claim the like-and-join spin if you want it. EQUIP one saved class and read CURRENT CLASS. Paste codes in Settings only if that box is already open.
Round loop — Win conditions, voting, spectate, and the two revive prices.
Spins and EQUIP — Free spins, the 2,500 Cash roll, and the normal odds table.
After you know the scenario — SELECTED tells you which hunter is loading. Arasaka Tower is Adam. Street Station is Capri. Survivor Capri in the class menu is not that hunter.
Capri — Leave IMPACT rings and pull the chip only after a knockdown.
Adam Smasher — Use doors and floors, and shoot through Blackout outlines.
Like the experience and join the riding the edge group for one free spin. The listing also offers one free spin every 10 minutes. A normal paid spin in CLASSES costs 2,500 Cash.
How do survivors win a round?
Stay alive until the three-minute timer ends, or defeat the Psycho. The Psycho wins by eliminating every survivor before that timer ends.
How many classes are there?
The official listing says 7 classes and names Lucy, David, and Capri. Lobby cards and spin results have also shown Soldier, Weak, Maine, D, and Talia. D is a separate result from David. Trust CURRENT CLASS on your HUD.
Does holding Capri's chip always turn you into Capri?
No. The listing says whoever holds the chip might become the next Capri. A knockdown and a pull do not guarantee the swap.